Basic Classes
Vitality Die
The die type used by characters of the class to determine the number of vitality points gained per level.A player rolls one die of the given type each time his or her character gains a new level. The character's Constitution modifier is applied to the roll. Add the result to the character's vitality point total. Even if the result is 0 or lower, the character always gains at least 1 vitality point. A 1st-level character gets the maximum vitality points rather than rolling (although the Constitution modifier is still applied).
Action Points
The number of action points gained per level. All basic classes gain 5+ half their character level.Class Skills
This section of a class description provides a list of class skills and also gives the number of skill ranks the character gains each level. A character's Intelligence modifier is applied to determine the total skill ranks gained each level (but always at least 1 rank per level, even for a character with an Intelligence penalty).The maximum ranks a character can have in a class skill is equal to their character level.
The first time a rank is placed into a class skill, the character receives a one time, permanent +3 bonus to that skill.
A character can also buy skills from other classes' skill lists. Each skill point buys a rank in these cross-class skills.
Weapon and Armor Proficiencies
The proficiencies a character gains upon taking the first level in that class.Class Table
This table details how a character improves as he or she attains higher levels in the class. It includes the following information.- Level: The character's level in the class.
- Base Attack Bonus: The character's base attack bonus and number of attacks.
- Fort Save: The base save bonus for Fortitude saving throws. The character's Constitution modifier also applies.
- Ref Save: The base save bonus for Reflex saving throws. The character's Dexterity modifier also applies.
- Will Save: The base save bonus for Will saving throws. The character's Wisdom modifier also applies.
- Class Features: Level-dependent class features, each explained in the section that follows.
- Defense Bonus: The character's bonus to Defense. The character's Dexterity modifier and equipment bonus also applies.
- Reputation Bonus: The character's base Reputation bonus.
- Class Features: This entry details special characteristics of the class, including bonus feats and unique talents, that are gained as a character attains higher levels in the class.