Cat

Tiny Animal
Hit Dice: 1/2 d8, hp 2
Massive Damage Threshold: 10
Initiative: +2
Speed: 30 ft.
Defense: 14, touch 14, flat-footed 12 (+2 size, +2 Dex)
Base Attack/Grapple: +0/-12
Attack: +4 melee (1d2-4, claw)
Full Attack: +4 melee (1d2-4, 2 claws), -1 melee (1d3-4, bite)
Fighting Space/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
Special Qualities: low-light vision
Saves: Fort +2, Ref +4, Will +1
Action Points: 0
Reputation: +0
Allegiances: none or owner
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7
Skills: Balance +10, Climb +5, Hide +17 (+21 in tall grass or heavy undergrowth), Jump +6, Listen +4, Move Silently +9, Spot +4
Feats: Weapon Finesse (bite), Weapon Finesse (claw)
Possessions: None
Challenge Rating: 1/4
Advancement: None

Cats have the following traits:

Skill Bonuses: Cats receive a +8 species bonus on Balance checks and a +4 species bonus on Hide and Move Silently checks. In areas of tall grass or heavy undergrowth, the cat\'s Hide bonus rises to +8. Cats use their Dexterity modifier for Climb checks.

Bonus Feats: A cat gains the bonus feats Weapon Finesse (bite) and Weapon Finesse (claw).