Crocodile, Medium

Medium-size Animal
Hit Dice: 3d8+9, hp 22
Massive Damage Threshold: 17
Initiative: +1
Speed: 20 ft., swim 30 ft.
Defense: 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
Base Attack/Grapple: +2/+6
Attack: +6 melee (1d8+6, bite), or +6 melee (1d12+6, tail slap)
Full Attack: +6 melee (1d8+6, bite), or +6 melee (1d12+6, tail slap)
Fighting Space/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: aquatic, improved grab, low-light vision
Saves: Fort +6, Ref +4, Will +2
Action Points: 0
Reputation: +0
Allegiances: none
Abilities: Str 19, Dex 12, Con 17, Int 2, Wis 12, Cha 2
Skills: Hide +7 (+19 when submerged), Listen +5, Spot +5
Feats: None
Possessions: None
Challenge Rating: 2
Advancement: 4-5 HD (Medium-size), 6-7 HD (Large)

Crocodiles have the following traits:

Aquatic:: Crocodiles can move in water without making Swim checks and cannot drown in water.

Improved Grab (Ex):: To use this ability, a crocodile must hit an opponent of its size or smaller with its bite attack. If it gets a hold, the crocodile grabs the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.

Skill Bonus: Crocodiles gain a +12 species bonus on Hide checks when submerged.