Crocodile, Huge

Huge Animal
Hit Dice: 7d8+28, hp 59
Massive Damage Threshold: 19
Initiative: +1
Speed: 20 ft., swim 30 ft.
Defense: 16, touch 9, flat-footed 15 (-2 size, +1 Dex, +7 natural)
Base Attack/Grapple: +5/+21
Attack: +11 melee (2d8+12, bite), or +11 melee (1d12+12, tail slap)
Full Attack: Full +11 melee (2d8+12, bite), or +11 melee (1d12+12, tail slap)
Fighting Space/Reach: 15 ft. by 15 ft./10 ft.
Special Qualities: aquatic, improved grab, low-light vision
Saves: Fort +9, Ref +6, Will +3
Action Points: 0
Reputation: +0
Allegiances: none
Abilities: Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2
Skills: Hide +0 (+4 while submerged), Listen +5, Spot +5
Feats: None
Possessions: None
Challenge Rating: 4
Advancement: 8-16 HD (Huge), 17-32 HD (Gargantuan)

Crocodiles have the following traits:

Aquatic:: Crocodiles can move in water without making Swim checks and cannot drown in water.

Improved Grab (Ex):: To use this ability, a crocodile must hit an opponent of its size or smaller with its bite attack. If it gets a hold, the crocodile grabs the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.

Skill Bonus: Crocodiles gain a +12 species bonus on Hide checks when submerged.