Gnoll

Medium-size Humanoid
Hit Dice: 2d8+2, hp 11
Massive Damage Threshold: 13
Initiative: +0
Speed: 30 ft.
Defense: 11, touch 10, flat-footed 11 (+1 natural)
Base Attack/Grapple: +1/+3
Attack: +3 melee (1d3+2, unarmed or 1d6+2/19-20, metal baton)
Full Attack: +3 melee (1d3+2, unarmed or 1d6+2/19-20, metal baton), or +1 ranged (2d6, TEC-9)
Fighting Space/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: darkvision 60 ft.
Saves: Fort +4, Ref +0, Will +0
Action Points: 0
Reputation: +0
Allegiances: chaos, evil
Abilities: Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8
Skills: Listen +3, Read/Write Gnoll, Speak Gnoll, Spot +3
Feats: Personal Firearms Proficiency, Simple Weapons Proficiency
Possessions: Metal baton, TEC-9 (9mm machine pistol), 50 rounds of 9mm ammunition, fatigues, fatigue jacket
Challenge Rating: 1
Advancement: By character class

Gnolls have the following traits:

Bonus Feat: Gnolls receive the bonus feat Simple Weapons Proficiency.

Automatic Language: Gnolls read, write, and speak Gnoll.