Goblin, Hero

Small Humanoid (Fast Hero 3)
Hit Dice: 3d8, hp 17
Massive Damage Threshold: 11
Initiative: +2
Speed: 35 ft.
Defense: 18, touch 17, flat-footed 16 (+1 size, +2 Dex, +4 class, +1 leather jacket)
Base Attack/Grapple: +2/-3
Attack: +2 melee (1d2-1, slam or 1d6-1/19-20, metal baton)
Full Attack: +2 melee (1d2-1, slam or 1d6-1/19-20, metal baton), or +5 ranged (2d8, Desert Eagle)
Fighting Space/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: darkvision 60 ft.
Saves: Fort +3, Ref +4, Will +1
Action Points: 1
Reputation: +1
Allegiances: evil, tribe
Abilities: Str 8, Dex 14, Con 11, Int 10, Wis 11, Cha 8
Skills: Hide +8, Knowledge (streetwise) +2, Listen +3, Move Silently +6, Read/Write Goblin, Sleight of Hand +5, Speak Goblin, Spot +3, Tumble +5
Feats: Alertness, Dodge, Personal Firearms Proficiency, Simple Weapons Proficiency.
Talents (Fast Hero): Evasion, increased speed.
Possessions: Metal baton, Desert Eagle (.50AE autoloader), 25 rounds of .50AE ammunition, windbreaker, concealed carry holster, basic walkie-talkie
Challenge Rating: 3
Advancement: By character class

Goblins have the following traits:

Skill Bonus: Goblins gain a +4 species bonus on Move Silently checks. Bonus Feat: Goblins are keenly aware of their surroundings and receive the bonus feat Alertness.

Automatic Language: Goblins read, write, and speak Goblin.