Game Rules
d20 Modern SRD
Creatures
d20 Modern SRD
Creatures
Mummy
Hit Dice: 6d12 plus 3 (Toughness feat), hp 42
Massive Damage Threshold: -
Initiative: -1
Speed: 20 ft.
Defense: 17, touch 9, flat-footed 17 (-1 Dex, +8 natural)
Base Attack/Grapple: +3/+6
Attack: +6 melee (1d6+4 plus mummy rot, slam)
Full Attack: +6 melee (1d6+4 plus mummy rot, slam), or +2 ranged
Fighting Space/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Undead, despair, mummy rot, fire vulnerability, resistant to blows, damage reduction 5/+1, darkvision 60 ft.
Saves: Fort +2, Ref +1, Will +7
Action Points: 0
Reputation: +0
Allegiances: evil, law
Abilities: Str 17, Dex 8, Con -, Int 6, Wis 14, Cha 15
Skills: Hide +8, Listen +9, Move Silently +8, Read/Write Egyptian, Speak Egyptian, Spot +9
Feats: Alertness, Archaic Weapons Proficiency, Toughness
Possessions: None
Challenge Rating: 4
Advancement: 7-12 HD (Medium-size), 13-18 HD (Large) or by character class
Mummies have the following traits:
Undead: Mummies have the traits and immunities common to undead.
Despair (Su): At the mere sight of a mummy, the viewer must succeed on a Will save (DC 15) or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by that mummy\'s despair ability for one day.
Mummy Rot (Su): A mummy\'s touch carries a horrible rotting disease (Fort save DC 20 negates; incubation period 1 day; damage 1d6 temporary Constitution). The GM may allow characters to create medicine to treat the disease using the Craft (pharmaceutical) skill. In a campaign that uses magic, a remove disease spell can cure this disease. The only other way to halt the disease\'s advance is to amputate whatever appendage the mummy touched (usually a hand, arm, leg, or foot). Amputating a limb deals 1d4+1 points of temporary Constitution damage, although a successful Treat Injury check (DC 25) reduces the temporary Constitution damage to 1 point. An afflicted creature that dies of mummy rot shrivels away and turns to dust.
Fire Vulnerability (Ex): A mummy takes double damage from fire attacks unless a save is allowed for half damage. A successful save halves the damage, and a failure doubles it.
Resistant to Blows (Ex): Physical attacks deal only half damage to mummies. Apply this effect before damage reduction.
Damage Reduction 5/+1 (Su): In campaigns without magic weapons, the GM can either disregard the mummy\'s damage reduction or apply the damage reduction only to certain types of weapons (ballistic, bludgeoning, sonic/concussion, piercing, or slashing).
Bonus Feat: Mummies receive the bonus feat Archaic Weapons Proficiency.
Automatic Language: Mummies read, write, and speak one language.
Creature List
Ape
Bat
Bear
Bugbear
Bugbear, Hero
Cat
Crocodile, Huge
Crocodile, Medium
Deinonychus
Dog, Medium
Dog, Small
Ferret
Fiend (General)
Fiend, Festergog
Fiend, Rotlord
Fiend, Skinhusker
Flesh Golem
Flesh Golem, Advanced
Gargoyle
Gargoyle, Hero
Gnoll
Gnoll, Hero
Goblin
Goblin, Hero
Hawk
Herd Animal
Horse
Invisible Stalker, Huge
Invisible Stalker, Large
Kobold
Kobold, Hero
Medusa
Medusa, Hero
Minotaur
Minotaur, Hero
Monkey
Monstrous Flytrap
Monstrous Flytrap, Advanced
Monstrous Spider (General)
Monstrous Spider, Colossal
Monstrous Spider, Gargantuan
Monstrous Spider, Huge
Monstrous Spider, Large
Monstrous Spider, Medium
Monstrous Spider, Small
Monstrous Spider, Tiny
Mummy
Mummy, Hero
Ogre
Ogre, Hero
Owl
Puppeteer
Puppeteer Host (Human)
Rat
Raven
Replacement (Template)
Replacement Scientist
Robot (General)
Robot, Diminuitive
Robot, Tiny
Shark
Skeleton (Template)
Skeleton, Human
Skeleton, Ogre
Snake (General)
Snake, Constrictor
Snake, Tiny Viper
Terrestrial Effluvium
Tiger
Toad
Tooth Fairy
Tooth Fairy, Hero
Troglodyte
Troglodyte, Hero
Troll
Troll, Hero
Vampire (Template)
Vampire, Hero
Werewolf (Template)
Werewolf, Humanoid
Werewolf, Hybrid or Wolf Form
Wolf
Wyrm (General)
Wyrm, Adult
Wyrm, Hatchling
Zombie (General)
Zombie, Huge Crocodile
Zombie, Human
Bat
Bear
Bugbear
Bugbear, Hero
Cat
Crocodile, Huge
Crocodile, Medium
Deinonychus
Dog, Medium
Dog, Small
Ferret
Fiend (General)
Fiend, Festergog
Fiend, Rotlord
Fiend, Skinhusker
Flesh Golem
Flesh Golem, Advanced
Gargoyle
Gargoyle, Hero
Gnoll
Gnoll, Hero
Goblin
Goblin, Hero
Hawk
Herd Animal
Horse
Invisible Stalker, Huge
Invisible Stalker, Large
Kobold
Kobold, Hero
Medusa
Medusa, Hero
Minotaur
Minotaur, Hero
Monkey
Monstrous Flytrap
Monstrous Flytrap, Advanced
Monstrous Spider (General)
Monstrous Spider, Colossal
Monstrous Spider, Gargantuan
Monstrous Spider, Huge
Monstrous Spider, Large
Monstrous Spider, Medium
Monstrous Spider, Small
Monstrous Spider, Tiny
Mummy
Mummy, Hero
Ogre
Ogre, Hero
Owl
Puppeteer
Puppeteer Host (Human)
Rat
Raven
Replacement (Template)
Replacement Scientist
Robot (General)
Robot, Diminuitive
Robot, Tiny
Shark
Skeleton (Template)
Skeleton, Human
Skeleton, Ogre
Snake (General)
Snake, Constrictor
Snake, Tiny Viper
Terrestrial Effluvium
Tiger
Toad
Tooth Fairy
Tooth Fairy, Hero
Troglodyte
Troglodyte, Hero
Troll
Troll, Hero
Vampire (Template)
Vampire, Hero
Werewolf (Template)
Werewolf, Humanoid
Werewolf, Hybrid or Wolf Form
Wolf
Wyrm (General)
Wyrm, Adult
Wyrm, Hatchling
Zombie (General)
Zombie, Huge Crocodile
Zombie, Human