Ogre

Large Giant
Hit Dice: 4d8+8, hp 26
Massive Damage Threshold: 15
Initiative: -1
Speed: 40 ft.
Defense: 13, touch 8, flat-footed 13 (-1 size, -1 Dex, +5 natural)
Base Attack/Grapple: +3/+12
Attack: +8 melee (2d6+7, Huge club), or +7 melee (1d4+5, slam)
Full Attack: +8 melee (2d6+7, Huge club), or +7 melee (1d4+5, slam), or +1 ranged
Fighting Space/Reach: 10 ft. by 10 ft./10 ft.
Special Qualities: low-light vision
Saves: Fort +6, Ref +0, Will +1
Action Points: 0
Reputation: +0
Allegiances: chaos, evil
Abilities: Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7
Skills: Climb +4, Listen +2, Speak Giant, Spot +2
Feats: Simple Weapons Proficiency, Weapon Focus (Huge club)
Possessions: Huge club (6 feet long, 8 inches thick)
Challenge Rating: 2
Advancement: By character class

Ogres have the following traits:

Bonus Feat: An ogre gains the bonus feat Archaic Weapons Proficiency or Simple Weapons Proficiency.

Automatic Language: Ogres speak (but neither read nor write) Giant or one other language.