Game Rules
d20 Modern SRD
Creatures
Creature Types
d20 Modern SRD
Creatures
Creature Types
Pathfinder Modern Creature Types
d20 Modern SRD Creature Types
Elemental
Hit Die: d8
Base Attack Bonus: 3/4 of total Hit Dice (see Table: Creature Saves and Base Attack Bonuses).
Good Saving Throws: Varies by element: Fortitude (earth, water) or Reflex (air, fire)
Skill Points: 2 x Int score, plus 2 points per Hit Dice beyond 1 HD
Feats: Int modifier (minimum 0), plus 1 feat per 4 Hit Dice beyond 1 HD
Elementals share the following additional traits.
Weapon and Armor Proficiency: Elementals are proficient with their natural weapons only. They are not proficient with armor.
Darkvision (Ex): Most elementals have darkvision with a range of 60 feet.
Immunities: Elementals are immune to poison, sleep, paralysis, and stunning. They are not subject to critical hits, flanking, or the effects of massive damage.
Special: Elementals cannot be raised from the dead.
Table: Elementals
| Size | Str | Dex | Con | Minimum HD | Slam | Bite | Claw | Gore |
|---|---|---|---|---|---|---|---|---|
| Colossal | 44-45 | 6-7 | 28-29 | 32d8 | 4d6 | 4d6 | 2d8 | 2d6 |
| Gargantuan | 36-37 | 6-7 | 24-25 | 16d8 | 2d8 | 2d8 | 2d6 | 1d8 |
| Huge | 28-29 | 6-7 | 20-21 | 8d8 | 2d6 | 2d6 | 2d4 | 1d6 |
| Large | 20-21 | 8-9 | 16-17 | 4d8 | 1d8 | 1d8 | 1d6 | 1d4 |
| Medium-size | 12-13 | 10-11 | 12-13 | 2d8 | 1d6 | 1d6 | 1d4 | 1d3 |
| Small | 8-9 | 12-13 | 10-11 | 1d8 | 1d4 | 1d4 | 1d3 | 1d2 |
| Tiny | 6-7 | 14-15 | 10-11 | 1/2 d8 | 1d3 | 1d3 | 1d2 | 1 |
| Diminutive | 4-5 | 16-17 | 10-11 | 1/4 d8 | 1d2 | 1d2 | 1 | - |
| Fine | 4-5 | 18-19 | 10-11 | 1/8 d8 | 1 | 1 | - | - |