Vermin

This type includes insects, arachnids, other arthropods, worms, and similar invertebrates. See Table: Vermin for physical ability scores, recommended minimum Hit Dice, and damage based on size.

Hit Die: d8

Base Attack Bonus: 3/4 of total Hit Dice (see Table: Creature Saves and Base Attack Bonuses)

Good Saving Throws: Fortitude

Skill Points: 10-15

Feats: None

Vermin share the following additional traits.

Weapon and Armor Proficiency: Vermin are proficient with their natural weapons only. They are not proficient with armor.

Ability Scores: Vermin have no Intelligence score.

Potent Venom: Medium-size or larger poisonous vermin get a bonus to the save DC of their poison based on their size, as follows: Medium-size +2, Large +4, Huge +6, Gargantuan +8, Colossal +10.

Darkvision (Ex): Most vermin with visual sensory organs have darkvision with a range of 60 feet.

Blindsight (Ex): Most vermin without visual sensory organs have blindsight with a range of 60 feet.

Immunities: Vermin are immune to mind-affecting effects.

Resistance to Massive Damage (Ex): Vermin gain a +5 species bonus on Fortitude saves to negate the effects of massive damage.

Table: Vermin

SizeStrDexConMinimum HDSlamBiteClawGore
Colossal 42-43 6-7 26-27 32d8 2d6 4d6 2d8 4d6
Gargantuan 34-35 6-7 22-23 16d8 1d8 2d8 2d6 2d8
Huge 26-27 6-7 18-19 8d8 1d6 2d6 2d4 2d6
Large 18-19 8-9 14-15 2d8 1d4 1d8 1d6 1d8
Medium-size 10-11 10-11 10-11 1d8 1d3 1d6 1d4 1d6
Small 6-7 12-13 8-9 1/2 d8 1d2 1d4 1d3 1d4
Tiny 2-3 14-15 8-9 1/4 d8 1 1d3 1d2 1d3
Diminutive 1 16-17 8-9 1/8 d8 - 1d2 1 1d2
Fine 1 18-19 8-9 1/16 d8 - 1 - 1