Humanoid

A humanoid usually has two arms, two legs, and one head, or a humanlike torso, arms, and head. A humanoid has few or no supernatural or extraordinary abilities. See Table: Humanoids for physical ability scores, recommended minimum Hit Dice, and damage based on size.

Hit Die: d8

Base Attack Bonus: 3/4 of total Hit Dice (see Table: Creature Saves and Base Attack Bonuses)

Good Saving Throws: Choose one (usually Reflex)

Skill Points: 6 + Int modifier, plus 1 point per Hit Dice beyond 1 HD

Feats: 1, plus 1 feat per 4 Hit Dice beyond 1 HD

Humanoids share the following additional traits.

Size: Humanoids must be Medium-size or smaller.

Weapon and Armor Proficiency: Humanoids with more than 1 Hit Die receive one bonus feat selected from the following list: Archaic Weapons Proficiency, Armor Proficiency (light), or Simple Weapons Proficiency.

Keen Sight (Ex): Humanoids accustomed to living underground may have darkvision with a range of 60 feet, low-light vision, or both (as noted in their entries).

Table: Humanoids
 

SizeStrDexConMinimum HDSlam1BiteClawGore
Medium-size 10-15 10-13 10-11 1d8 1d3 1d4 1d4 1d6
Small 6-11 12-15 8-9 1/2 d8 1d2 1d3 1d3 1d4
Tiny 2-7 14-17 8-9 1/4 d8 1 1d2 1d2 1d3
Diminutive 1 16-19 8-9 1/8 d8 - 1 1 1d2
Fine 1 18-21 8-9 1/16 d8 - - - 1
1 Unarmed attacks qualify as slam attacks that deal nonlethal damage.