Magical Beast

A magical beast is similar to an animal but can have an Intelligence score higher than 2. A magical beast might possess supernatural or extraordinary abilities, or it might be bizarre in appearance and habits. See Table: Magical Beasts for physical ability scores, recommended minimum Hit Dice, and damage based on size.

Hit Die: d10

Base Attack Bonus: Total Hit Dice (see Table: Creature Saves and Base Attack Bonuses)

Good Saving Throws: Fortitude, Reflex

Skill Points: 2 x Int score, plus 1 point per Hit Dice beyond 1 HD, or 10-15 points if Int score is 1 or 2

Feats: 1 + Int modifier (minimum 0), plus 1 feat per 4 Hit Dice beyond 1 HD

Magical beasts share the following additional traits.

Weapon and Armor Proficiency: Magical beasts are proficient with their natural weapons only. They are not proficient with armor.

Keen Sight (Ex): Magical beasts have darkvision with a range of 60 feet and low-light vision (unless noted otherwise).

Table: Magical Beasts

SizeStrDexConMinimum HDSlamBiteClawGore
Colossal 42-43 10-11 28-29 32d10 2d6 4d6 2d8 4d6
Gargantuan 34-35 10-11 24-25 16d10 1d8 2d8 2d6 2d8
Huge 26-27 10-11 20-21 8d10 1d6 2d6 2d4 2d6
Large 18-19 12-13 16-17 2d10 1d4 1d8 1d6 1d8
Medium-size 10-11 14-15 12-13 1d10 1d3 1d6 1d4 1d6
Small 6-7 16-17 10-11 1/2 d10 1d2 1d4 1d3 1d4
Tiny 2-3 18-19 10-11 1/4 d10 1 1d3 1d2 1d3
Diminutive 1 20-21 10-11 1/8 d10 - 1d2 1 1d2
Fine 1 22-23 10-11 1/16 d10 - 1 - 1