Game Rules
d20 Modern SRD
Psionics
d20 Modern SRD
Psionics
Object Reading
Level: 1
Display: Audible, Material
Manifestation Time: Attack action
Range: Touch
Target: One object
Duration: Concentration, up to 10 minutes/level (D)
Saving Throw: None
Power Resistance: Yes
Power Points: 1
This power provides information about an object's previous owner. The amount of information revealed depends on how long the manifester studies a particular object.
1st Round: Last owner's gender.
2nd Round: Last owner's age.
3rd Round: Last owner's appearance.
4th Round: Last owner's primary allegiance (if any).
5th Round: How last owner gained and lost the object.
6th+ Round: Previous-to-last owner's gender, and so on.
An object without any previous owners reveals no information. A manifester can continue to run down the list of previous owners and learn details about them as long as the power's duration lasts. If the manifester reads the same object again, he or she doesn't pick up where he or she left off in the list of previous owners.
Psionic Power List
Attraction
Brain Lock
Burst
Charm Person
Clairaudience/Clairvoyance
Claws of the Bear
Combat Focus
Combat Precognition
Combat Prescience
Concussion
Control Object
Darkvision
Daze
Detect Psionics
Detect Thoughts
Distract
Domination
Electric Charge
False Sensory Input
Far Hand
Far Punch
Finger of Fire
Fire Bolt
Fire Storm
Forced Mindlink
Greater Bioweapon
Inflict Pain
Lesser Bioweapon
Lesser Body Adjustment
Lesser Concussion
Lesser Domination
Lesser Mindlink
Levitate
Lightning Strike
Mental Blast
Metaphysical Weapon
Mind Darts
Mind Probe
Mindlink
Missive
Natural Armor
Negate Psionics
Object Reading
Power Resistance
Psychofeedback
Sending
Sensitivity to Psychic Impressions
Suggestion
Tailor Memory
Telekinesis
Valor
Verve
Vigor
Whitefire
Brain Lock
Burst
Charm Person
Clairaudience/Clairvoyance
Claws of the Bear
Combat Focus
Combat Precognition
Combat Prescience
Concussion
Control Object
Darkvision
Daze
Detect Psionics
Detect Thoughts
Distract
Domination
Electric Charge
False Sensory Input
Far Hand
Far Punch
Finger of Fire
Fire Bolt
Fire Storm
Forced Mindlink
Greater Bioweapon
Inflict Pain
Lesser Bioweapon
Lesser Body Adjustment
Lesser Concussion
Lesser Domination
Lesser Mindlink
Levitate
Lightning Strike
Mental Blast
Metaphysical Weapon
Mind Darts
Mind Probe
Mindlink
Missive
Natural Armor
Negate Psionics
Object Reading
Power Resistance
Psychofeedback
Sending
Sensitivity to Psychic Impressions
Suggestion
Tailor Memory
Telekinesis
Valor
Verve
Vigor
Whitefire