Levitate

Transmutation
Level: Arcane 2
Components: V, S, F
Casting Time: Attack action
Range: Personal or close (25 ft.+ 5 ft./2 levels)
Target: You or one willing creature or one object (total weight up to 100 lb./level)
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. The caster can mentally direct the subject to move up or down as much as 20 feet each round; doing so is a move-equivalent action. The caster cannot move the recipient horizontally, but the subject could push or pull his or her way provided there is a surface to grasp (generally at half its base speed).

A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack is made with a -1 penalty, the second -2, and so on, up to a maximum penalty of -5. A full round spent stabilizing allows the creature to begin again at -1.

Spell List

Aid
Animate Dead
Arcane Eye
Arcane Lock
Augury
Bane
Bestow Curse
Bless
Blur
Break Enchantment
Burning Hands
Cause Fear
Change Self
Cloudkill
Command
Comprehend Languages
Cone of Cold
Confusion
Create Water
Cure Critical Wounds
Cure Light Wounds
Cure Minor Wounds
Cure Moderate Wounds
Cure Serious Wounds
Darkvision
Daze
Delay Poison
Detect Magical Aura
Dimension Door
Discern Lies
Dispel Magic
Displacement
Energy Trap
Enhance Ability
Faith's Fury
Fear
Feather Fall
Fireball
Flaming Projectiles
Flaming Wrath
Freedom of Movement
Glitterdust
Glyph of Warding
Greater Command
Greater Magic Weapon
Halt Undead
Haste
Hold Monster
Hold Person
Hold Portal
Ice Storm
Inflict Critical Wounds
Inflict Light Wounds
Inflict Minor Wounds
Inflict Moderate Wounds
Inflict Serious Wounds
Insect Plague
Invisibility
Invisibility Sphere
Jump
Keen Edge
Knock
Lesser Restoration
Levitate
Light
Lightning Bolt
Locate Object
Mage Armor
Mage Hand
Magic Missile
Magic Mouth
Magic Weapon
Mass Cure Light Wounds
Mass Inflict Light Wounds
Message
Minor Globe of Invulnerability
Neutralize Poison
Passwall
Phantom Watchdog
Power Device
Prayer
Prestidigitation
Protection from Arrows/Bullets
Raise Dead
Ray of Fatigue
Read Magic
Remove Curse
Remove Disease
Remove Fear
Remove Paralysis
Resist Energy
Resistance
Restoration
Searing Light
See Invisibility
Shatter
Shield
Shield of Faith
Shout
Silence
Sleep
Slow
Spider Climb
Status
Stoneskin
Telekinesis
Tongues
True Seeing
True Strike
Virtue
Wall of Fire
Wall of Force
Wall of Ice
Wall of Iron
Wall of Stone
Water Breathing
Web
Zone of Truth