Sleep

Enchantment [Mind-Affecting]
Level: Arcane 1
Components: V, S, M
Casting Time: Attack action
Range: Medium (100 ft. + 10 ft./level)
Area: Several living creatures within a 15-ft.-radius burst
Duration: 1 minute/level
Saving Throw: Will negates
Spell Resistance: Yes

A sleep spell causes a comatose slumber to come upon one or more creatures. Roll 2d4 to determine how many total HD of creatures can be affected. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell's point of origin are affected first. No creature with 5 or more HD is affected, and HD that are not sufficient to affect a creature are wasted.

Sleeping creatures are helpless. Slapping or wounding awakens affected creatures, but normal noise does not. Awakening a creature is a move action.

Sleep does not affect unconscious creatures, constructs, or undead creatures.

Note: Additional hit points given along with a creature's Hit Dice are irrelevant for determining how many Hit Dice a creature has.

Spell List

Aid
Animate Dead
Arcane Eye
Arcane Lock
Augury
Bane
Bestow Curse
Bless
Blur
Break Enchantment
Burning Hands
Cause Fear
Change Self
Cloudkill
Command
Comprehend Languages
Cone of Cold
Confusion
Create Water
Cure Critical Wounds
Cure Light Wounds
Cure Minor Wounds
Cure Moderate Wounds
Cure Serious Wounds
Darkvision
Daze
Delay Poison
Detect Magical Aura
Dimension Door
Discern Lies
Dispel Magic
Displacement
Energy Trap
Enhance Ability
Faith's Fury
Fear
Feather Fall
Fireball
Flaming Projectiles
Flaming Wrath
Freedom of Movement
Glitterdust
Glyph of Warding
Greater Command
Greater Magic Weapon
Halt Undead
Haste
Hold Monster
Hold Person
Hold Portal
Ice Storm
Inflict Critical Wounds
Inflict Light Wounds
Inflict Minor Wounds
Inflict Moderate Wounds
Inflict Serious Wounds
Insect Plague
Invisibility
Invisibility Sphere
Jump
Keen Edge
Knock
Lesser Restoration
Levitate
Light
Lightning Bolt
Locate Object
Mage Armor
Mage Hand
Magic Missile
Magic Mouth
Magic Weapon
Mass Cure Light Wounds
Mass Inflict Light Wounds
Message
Minor Globe of Invulnerability
Neutralize Poison
Passwall
Phantom Watchdog
Power Device
Prayer
Prestidigitation
Protection from Arrows/Bullets
Raise Dead
Ray of Fatigue
Read Magic
Remove Curse
Remove Disease
Remove Fear
Remove Paralysis
Resist Energy
Resistance
Restoration
Searing Light
See Invisibility
Shatter
Shield
Shield of Faith
Shout
Silence
Sleep
Slow
Spider Climb
Status
Stoneskin
Telekinesis
Tongues
True Seeing
True Strike
Virtue
Wall of Fire
Wall of Force
Wall of Ice
Wall of Iron
Wall of Stone
Water Breathing
Web
Zone of Truth