Wall of Fire

Evocation [Fire]
Level: Arcane 4
Components: V, S, M
Casting Time: Attack action
Range: Medium (100 ft. + 10 ft./level)
Effect: Opaque sheet of flame up to 20 ft. long/caster level or a ring of fire with a radius of up to 5 ft./two caster levels; either form 20 ft. high
Duration: Concentration + 1 round/level
Saving Throw: See text
Spell Resistance: Yes

An immobile curtain of fire springs into existence. One side of the wall, selected by the caster, sends forth waves of heat, dealing 2d4 points of fire damage to creatures within 10 feet and 1d4 points of fire damage to those past 10 feet but within 20 feet. The wall deals this damage when it appears and each round that a creature enters or remains in the area. In addition, the wall deals 2d6 points of fire damage +1 point of fire damage per caster level to any creature passing through it. The wall deals double damage to undead creatures.

If the caster evokes the wall so that it appears where creatures are, each creature takes damage as if passing through the wall. Each such creature can avoid the wall by making a successful Reflex save. (If the creature ends up on the hot side of the wall, it takes 2d4 points of damage, as normal.)

If any 5-foot length of wall takes 20 points of cold damage or more in 1 round, that length goes out. (Do not divide cold damage by 4, as normal for objects.)

Spell List

Aid
Animate Dead
Arcane Eye
Arcane Lock
Augury
Bane
Bestow Curse
Bless
Blur
Break Enchantment
Burning Hands
Cause Fear
Change Self
Cloudkill
Command
Comprehend Languages
Cone of Cold
Confusion
Create Water
Cure Critical Wounds
Cure Light Wounds
Cure Minor Wounds
Cure Moderate Wounds
Cure Serious Wounds
Darkvision
Daze
Delay Poison
Detect Magical Aura
Dimension Door
Discern Lies
Dispel Magic
Displacement
Energy Trap
Enhance Ability
Faith's Fury
Fear
Feather Fall
Fireball
Flaming Projectiles
Flaming Wrath
Freedom of Movement
Glitterdust
Glyph of Warding
Greater Command
Greater Magic Weapon
Halt Undead
Haste
Hold Monster
Hold Person
Hold Portal
Ice Storm
Inflict Critical Wounds
Inflict Light Wounds
Inflict Minor Wounds
Inflict Moderate Wounds
Inflict Serious Wounds
Insect Plague
Invisibility
Invisibility Sphere
Jump
Keen Edge
Knock
Lesser Restoration
Levitate
Light
Lightning Bolt
Locate Object
Mage Armor
Mage Hand
Magic Missile
Magic Mouth
Magic Weapon
Mass Cure Light Wounds
Mass Inflict Light Wounds
Message
Minor Globe of Invulnerability
Neutralize Poison
Passwall
Phantom Watchdog
Power Device
Prayer
Prestidigitation
Protection from Arrows/Bullets
Raise Dead
Ray of Fatigue
Read Magic
Remove Curse
Remove Disease
Remove Fear
Remove Paralysis
Resist Energy
Resistance
Restoration
Searing Light
See Invisibility
Shatter
Shield
Shield of Faith
Shout
Silence
Sleep
Slow
Spider Climb
Status
Stoneskin
Telekinesis
Tongues
True Seeing
True Strike
Virtue
Wall of Fire
Wall of Force
Wall of Ice
Wall of Iron
Wall of Stone
Water Breathing
Web
Zone of Truth