Game Rules
Pathfinder Modern
Character Creation
Advanced Classes
Pathfinder Modern
Character Creation
Advanced Classes
Pathfinder Modern Advanced Classes
Infiltrator
Requirements
- Base Attack Bonus: +2
- Skills: Hide 6 ranks, Move Silently 6 ranks.
Class Information
Hit Die: d8Action Points: 6 + one-half character level, rounded down, every time the character attains a new level in this class.
Class Skills
Balance (Dex), Climb (Str), Disguise (Cha), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Investigate (Int), Jump (Str), Knowledge (art, business, current events, popular culture, streetwise) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Read/Write Language (none), Search (Int), Sleight of Hand (Dex), Speak Language (none), Spot (Wis), Tumble (Dex).Skill Points at Each Level: 7 + Int modifier.
| Level | Base Attack | Fort | Ref | Will | Special Abilities | Defense | Reputation |
|---|---|---|---|---|---|---|---|
| 1st | +0 | +0 | +2 | +0 | Sweep | +1 | +1 |
| 2nd | +1 | +0 | +3 | +0 | Improvised Implements | +2 | +1 |
| 3rd | +1 | +1 | +3 | +1 | Bonus Feat | +2 | +1 |
| 4th | +2 | +1 | +4 | +1 | Improved Evasion | +3 | +2 |
| 5th | +2 | +1 | +4 | +1 | Skill Mastery | +4 | +2 |
| 6th | +3 | +2 | +5 | +2 | Bonus Feat | +4 | +2 |
| 7th | +3 | +2 | +5 | +2 | Improvised Weapon Damage | +5 | +3 |
| 8th | +4 | +2 | +6 | +2 | Improved Sweep | +6 | +3 |
| 9th | +4 | +3 | +6 | +3 | Bonus Feat | +6 | +3 |
| 10th | +5 | +3 | +7 | +3 | Without A Trace | +7 | +4 |
Class Features
Sweep
An Infiltrator knows how to size up an area and get the lay of the land in a single sweep of his or her eyes. This sweep provides a +4 circumstance bonus on Spot checks and covers an area out to 30 feet away from the Infiltrator (but not behind him or her). The Infiltrator can use this bonus at the start of an encounter.Anything not concealed can be spotted in a sweep with a successful check (DC 10). The DC for concealed or less obvious threats is equal to their Hide check result.
Improvised Implements
At 2nd level, an Infiltrator no longer takes a -4 penalty when wielding an improvised weapon. Also, the Infiltrator is able to make do without proper equipment in certain circumstances: the Infiltrator no longer takes a -4 penalty when using the Climb and Disable Device skills without the proper tools.Bonus Feats
At 3rd, 6th, and 9th level, the Infiltrator gets a bonus feat. The bonus feat must be selected from the following list, and the Infiltrator must meet all the prerequisites of the feat to select it.Acrobatic, Alertness, Armor Proficiency (light), Athletic, Attentive, Brawl, Cautious, Defensive Martial Arts, Dodge, Elusive Target, Meticulous, Mobility, Nimble, Renown, Run, Stealthy.
Improved Evasion
If an Infiltrator of 4th level or higher is exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the Infiltrator suffers no damage if he or she makes a successful saving throw and only half damage on a failed save. Improved evasion can only be used when wearing light armor or no armor.For an Infiltrator who does not have evasion (see the Fast hero class description), improved evasion counts as evasion for the purpose of meeting the prerequisites on the Fast hero's defensive talent tree.