Game Rules
Pathfinder Modern
Character Creation
Advanced Classes
Pathfinder Modern
Character Creation
Advanced Classes
Pathfinder Modern Advanced Classes
Soldier
Requirements
- Base Attack Bonus: +3
- Skills: Knowledge (Tactics) 3 ranks
- Feats: Personal Firearms Proficiency
Class Information
Hit Die: d10Action Points: 6 + one-half character level, rounded down, every time the character attains a new level in this class.
Class Skills
Demolitions (Int), Drive (Dex), Intimidate (Cha), Jump (Str), Knowledge (current events, history, popular culture, tactics) (Int), Listen (Wis), Navigate (Int), Profession (Wis), Read/Write Language (none), Speak Language (none), Spot (Wis), Survival (Wis), Swim (Str).Skill Points at Each Level: 5 + Int modifier.
| Level | Base Attack | Fort | Ref | Will | Special Abilities | Defense | Reputation |
|---|---|---|---|---|---|---|---|
| 1st | +1 | +1 | +1 | +0 | Weapon Focus | +1 | +0 |
| 2nd | +2 | +2 | +2 | +0 | Weapon Specialization | +1 | +0 |
| 3rd | +3 | +2 | +2 | +1 | Bonus Feat | +2 | +0 |
| 4th | +4 | +2 | +2 | +1 | Tactical Aid | +2 | +0 |
| 5th | +5 | +3 | +3 | +1 | Improved Critical | +3 | +1 |
| 6th | +6 | +3 | +3 | +2 | Bonus Feat | +3 | +1 |
| 7th | +7 | +4 | +4 | +2 | Improved Reaction | +4 | +1 |
| 8th | +8 | +4 | +4 | +2 | Greater Weapon Specialization | +4 | +1 |
| 9th | +9 | +4 | +4 | +3 | Bonus Feat | +5 | +2 |
| 10th | +10 | +5 | +5 | +3 | Critical Strike | +5 | +2 |
Class Features
Weapon Focus
At 1st level, a Soldier gains the Weapon Focus class feature, providing the benefit of the feat with the same Name. The Soldier chooses a specific weapon. The soldier can choose unarmed strike or grapple as the weapon. The soldier must be proficient with the chosen weapon.The soldier adds +1 to all attack rolls made using the selected weapon.
Weapon Specialization
At 2nd level, a Soldier gains weapon specialization with a specific melee or ranged weapon that he or she also has applied the Weapon Focus feat or class feature to. The soldier gets a +2 bonus on damage rolls with the chosen weapon.Bonus Feats
At 3rd, 6th, and 9th level, the Soldier gets a bonus feat. The bonus feat must be selected from the following list, and the Soldier must meet all the prerequisites of the feat to select it.Advanced Firearms Proficiency, Archaic Weapons Proficiency, Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Brawl, Burst Fire, Cleave, Combat Reflexes, Exotic Firearms Proficiency, Exotic Melee Weapon Proficiency, Far Shot, Great Cleave, Improved Brawl, Improved Knockout Punch, Knockout Punch, Power Attack.
Tactical Aid
As an attack action, the Soldier provides tactical aid to any single ally (but not him or herself) within sight and voice range of the soldier's position.As a full-round action, the Soldier provides tactical aid to all of his or her allies (including him or herself) within sight and voice range of the soldier's position. This use of tacical aid requires an action point.
This aid provides a +1 competence bonus on attack rolls. The bonus lasts for a number of rounds equal to one-half of the Soldier's level in the advanced class, rounded down.