Strong Hero

Vitality Die: d10

Action Points: Strong heroes gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.

Class Skills

Acrobatics (Dex), Climb (Str), Craft (structural) (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (current events) (Int), Linguistics (Int), Profession (Wis), Survival (Wis), and Swim (Str).

Skill Ranks Per Level: 4 + Int modifier.

LevelBase Attack
Fort
RefWillSpecial Abilities
DefenseReputation
1st +1 +1 +0 +0 Talent +1 +0
2nd +2 +2 +0 +0 Bonus Feat
+2 +0
3rd +3 +2 +1 +1 Talent +2 +0
4th +4 +2 +1 +1 Bonus Feat +3 +0
5th +5 +3 +1 +1 Talent +3 +1
6th +6/+1 +3 +2 +2 Bonus Feat +3 +1
7th +7/+2 +4 +2 +2 Talent +4 +1
8th +8/+3 +4 +2 +2 Bonus Feat +4 +1
9th +9/+4 +4 +3 +3 Talent +5 +2
10th +10/+5 +5 +3 +3 Bonus Feat +5 +2

Class Features

Weapon and Armor Proficiencies

The strong hero is proficient with all simple weapons.

Talents

As a strong hero gains experience, he learns a number of talents that exemplify his innate strength. Starting at 1st level, a strong hero chooses any talent that he qualifies for and adds it to his list of abilities. He gains an additional talent every odd level after the first. A strong hero cannot select an individual talent more than once.

Extreme Effort Talent Tree

A strong hero can push himself to make an extreme effort. The effort, unless otherwise noted, must relate to a Strength check, a Strength-Based skill check, or an Intimidate skill check. The ability must be activated before the check is made.

Extreme Effort
The effort requires a full-round action and provides a +2 bonus on the check.

Improved Extreme Effort
The Extreme Effort Bonus increases from +2 to +4. Additionally, when maintaining or resisting a grapple, this bonus is added to the strong hero's CMB and CMD respectively.

Prerequisite: Extreme effort.

Advanced Extreme Effort
The Extreme Effort Bonus increases from +4 to +6. Additionally, this bonus is added to the strong hero's CMB and CMD, not only when maintaining or resisting a grapple, but under all circumstances when he is conscious.

Prerequisites: Extreme effort, improved extreme effort.

Ignore Hardness Talent Tree

The strong hero has an innate talent for finding weaknesses in objects, even if doing so if often by brute strength. The allows him to ignore some of an object's hardness when making melee attacks or performing Strength checks to break it.

Ignore Hardness
The Strong hero ignores 2 point of an object's hardness.

Improved Ignore Hardness
The Strong hero ignores 3 additional point of an object's hardness.

Prerequisite: Ignore hardness.

Advanced Ignore Hardness
The strong hero now ignores an additional 5 points of an object's hardness. In total, he now ignores 10 points of an object's hardness.

Prerequisites: Ignore hardness, improved ignore hardness.

Melee Smash Talent Tree

The strong hero has an innate talent that increases melee damage, as well as putting more force behind any lobbed object.

Melee Smash
The Strong hero receives a +1 bonus on melee damage and thrown weapon damage.

Improved Melee Smash
The strong hero receives an additional +2 bonus on melee and thrown weapon damage. Additionally, whenever he wields a melee or thrown weapon, it is treated as being a his primary weapon for purpose of determining Strength bonus to damage.

Prerequisite: Melee smash.

Advanced Melee Smash
The strong hero receives an additional +2 bonus on melee and thrown weapon damage. Additionally, whenever he wields a melee (not a thrown) weapon, it is treated as being held in two hands for the purpose of determining Strength bonus to damage.

Prerequisites: Melee smash, improved melee smash.

Bonus Feats

At 2nd level and every even level thereafter, the Strong hero gains a bonus feat. This feat must be selected from the following list, and the Strong hero must meet any prerequisites.

Animal Affinity, Archaic Weapons Proficiency, Athletic, Blind-Fight, Brawl, Cleave, Combat Martial Arts, Combat Reflexes, Great Cleave, Improved Brawl, Improved Combat Martial Arts, Power Attack, Weapon Focus.